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    <title>X-COM: Terror from the Deep</title>
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        <h2>X-COM: Terror from the Deep</h2>
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            <table class="gameInfo">                <tbody>
                        <tr>
                            <th scope="row">name</th>
                            <td>X-COM: Terror from the Deep</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1995
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">PLATFORM</th>
                            <td>DOS
                            </td>
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>Germany, Italy, United Kingdom, United States (1995)
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Strategy
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>MicroProse Software, Inc.
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>MicroProse Ltd.
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>MicroProse Ltd.
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        投票得分：91
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            <h3>Description of X-COM: Terror from the Deep</h3>
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                <p>A must-have for any strategy and wargame lovers, Terror from the deep is quite similar to <a href="/game/x-com-ufo-defense-1pl">UFO</a>, but have more various sceneries, is more complexity and a bigger longevity. This X-COM got more plans, more guns, bewitching music and formidable AI (too much sometime). Some bad points: interception phases can be laborious sometime, the game interface is still messy and the game is not in S-VGA!</p>

<p>Tons of time is necessary to play it, beware!</p>            </div>
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            <h3>Captures and Snapshots</h3>
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